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SIGGRAPH
2003
ACM
14 years 3 months ago
Interactive rendering of translucent deformable objects
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plau...
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Pet...
SIGMETRICS
2003
ACM
119views Hardware» more  SIGMETRICS 2003»
14 years 3 months ago
Incrementally improving lookup latency in distributed hash table systems
Distributed hash table (DHT) systems are an important class of peer-to-peer routing infrastructures. They enable scalable wide-area storage and retrieval of information, and will ...
Hui Zhang 0002, Ashish Goel, Ramesh Govindan
SIGUCCS
2003
ACM
14 years 3 months ago
Regaining single sign-on taming the beast
It has been our effort at Ringling school to provide our campus community with the capability to uniformly access resources across multiple platforms. Empowering the user with a s...
Divyangi Anchan, Mahmoud Pegah
SMA
2003
ACM
123views Solid Modeling» more  SMA 2003»
14 years 3 months ago
Collision prediction for polyhedra under screw motions
The prediction of collisions amongst N rigid objects may be reduced to a series of computations of the time to first contact for all pairs of objects. Simple enclosing bounds and...
ByungMoon Kim, Jarek Rossignac
SPAA
2003
ACM
14 years 3 months ago
A proportionate fair scheduling rule with good worst-case performance
In this paper we consider the following scenario. A set of n jobs with different threads is being run concurrently. Each job has an associated weight, which gives the proportion ...
Micah Adler, Petra Berenbrink, Tom Friedetzky, Les...
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