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GROUP
2007
ACM
13 years 11 months ago
Beyond the lan: techniques from network games for improving groupware performance
Networked games can provide groupware developers with important lessons in how to deal with real-world networking issues such as latency, limited bandwidth and packet loss. Games ...
Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, Dav...
SIGECOM
2005
ACM
132views ECommerce» more  SIGECOM 2005»
14 years 1 months ago
Integrating tradeoff support in product search tools for e-commerce sites
In a previously reported user study, we found that users were able to perform decision tradeoff tasks more efficiently and commit considerably fewer errors with the example critiq...
Pearl Pu, Li Chen
ICMI
2005
Springer
164views Biometrics» more  ICMI 2005»
14 years 1 months ago
A user interface framework for multimodal VR interactions
This article presents a User Interface (UI) framework for multimodal interactions targeted at immersive virtual environments. Its configurable input and gesture processing compon...
Marc Erich Latoschik
MOBICOM
2004
ACM
14 years 29 days ago
A scalable model for channel access protocols in multihop ad hoc networks
A new modeling framework is introduced for the analytical study of medium access control (MAC) protocols operating in multihop ad hoc networks. The model takes into account the e...
Marcelo M. Carvalho, Jose Joaquin Garcia-Luna-Acev...
CORR
2008
Springer
152views Education» more  CORR 2008»
13 years 7 months ago
Characterizing User Mobility in Second Life
In this work we present a measurement study of user mobility in Second Life. We first discuss different techniques to collect user traces and then focus on results obtained using ...
Chi-Anh La, Pietro Michiardi