Sciweavers

107 search results - page 11 / 22
» Requirements of Peer-to-Peer-based Massively Multiplayer Onl...
Sort
View
AIIDE
2008
13 years 9 months ago
Intelligent Trading Agents for Massively Multi-player Game Economies
As massively multi-player gaming environments become more detailed, developing agents to populate these virtual worlds as capable non-player characters poses an increasingly compl...
John Reeder, Gita Sukthankar, Michael Georgiopoulo...
GI
2004
Springer
14 years 26 days ago
A Scalable Architecture for Multiplayer Computer Games
: The concept of Massively Multiplayer Games (MMG) recently has spread into all classical genres of real-time computer games. This paper summarizes our work on a novel proxy server...
Jens Müller 0004, Sergei Gorlatch
CN
2010
146views more  CN 2010»
13 years 7 months ago
Badumna: A decentralised network engine for virtual environments
Many of today's virtual environment applications, such as massively multi-player online games, involve a large and rapidly changing set of users. The server-based architectur...
Santosh Kulkarni, Scott Douglas, David Churchill
HICSS
2009
IEEE
123views Biometrics» more  HICSS 2009»
14 years 2 months ago
Users' Influence on the Success of Online Communities
This paper examines how different facets of favorable user behavior drive the success of an online community by using a unique data set with surveys from 1,389 participants from t...
Jakob Assmann, Philipp Sandner, Sophie Ahrens
ACMACE
2010
ACM
13 years 2 months ago
Exploiting MMORPG log data toward efficient RMT player detection
To detect players who are engaged in real-money trading (RMT) in massively multi-player online role-playing games (MMORPGs), behavior of players was analyzed using log data of a c...
Hiroshi Itsuki, Asuka Takeuchi, Atsushi Fujita, Hi...