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» Research Issues in Ubiquitous Computing
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122
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CW
2004
IEEE
15 years 7 months ago
Modeling of Bodies and Clothes for Virtual Environments
Although graphical human modeling has been a long sought subject in computer graphics, when it comes to dealing with real-time applications, it raises a number of unique requireme...
Nadia Magnenat-Thalmann, Frederic Cordier, Hyewon ...
138
Voted
ESCIENCE
2006
IEEE
15 years 7 months ago
Virtual Lab for fMRI: Bridging the Usability Gap
Grid technology can offer a powerful infrastructure for a broad spectrum of (scientific) application areas, but the uptake of grids by "real" applications has been slow....
Sílvia Delgado Olabarriaga, Piter T. de Boe...
108
Voted
ACSC
2008
IEEE
15 years 5 months ago
An efficient hash-based algorithm for minimal k-anonymity
A number of organizations publish microdata for purposes such as public health and demographic research. Although attributes of microdata that clearly identify individuals, such a...
Xiaoxun Sun, Min Li, Hua Wang, Ashley W. Plank
125
Voted
CHI
2005
ACM
15 years 5 months ago
Effects of display blurring on the behavior of novices and experts during program debugging
The Restricted Focus Viewer (RFV) relates a small part of an otherwise blurred display to the focus of visual attention. A user controls which part of the screen is in focus by us...
Roman Bednarik, Markku Tukiainen
139
Voted
BCSHCI
2007
15 years 4 months ago
Lessons learned implementing an educational system in Second Life
Second Life is an online 3D virtual environment that offers interesting potential for use in education due to its widespread availability, flexibility, and its use of standard pla...
Richard Stephen Clavering, Andrew Robert Nicols