Direct use of the hand as an input device is an attractive method for providing natural human–computer interaction (HCI). Currently, the only technology that satisfies the adva...
Ali Erol, George Bebis, Mircea Nicolescu, Richard ...
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
We present a method of grounded word learning that is powerful enough to learn the meanings of first and second person pronouns. The model uses the understood words in an utteran...
This paper evaluates the input performance capabilities of Velocity Threshold (I-VT) and Kalman Filter (I-KF) eye movement detection models when employed for eye-gaze-guided inter...
Do Hyong Koh, Sandeep A. Munikrishne Gowda, Oleg V...
This paper presents the main results of a three-year long field and design study of proactive information technology in the home. This technology uses sensors to track human activ...
Ilpo Koskinen, Kristo Kuusela, Katja Battarbee, An...