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CCR
2007
168views more  CCR 2007»
13 years 10 months ago
Challenges in peer-to-peer gaming
While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games a...
Christoph Neumann, Nicolas Prigent, Matteo Varvell...
IPPS
2003
IEEE
14 years 4 months ago
Hardware Implementation of a Montgomery Modular Multiplier in a Systolic Array
This paper describes a hardware architecture for modular multiplication operation which is efficient for bit-lengths suitable for both commonly used types of Public Key Cryptogra...
Siddika Berna Örs, Lejla Batina, Bart Preneel...
COMPSAC
2009
IEEE
14 years 5 months ago
The Design and Implementation of a Bare PC Email Server
— This paper presents the architecture, design and implementation of an email server that runs on a bare PC without an operating system or hard-disk. In addition to providing sta...
George H. Ford Jr., Ramesh K. Karne, Alexander L. ...
MOBIHOC
2002
ACM
14 years 10 months ago
Comparison of broadcasting techniques for mobile ad hoc networks
Network wide broadcasting in Mobile Ad Hoc Networks provides important control and route establishment functionality for a number of unicast and multicast protocols. Considering i...
Brad Williams, Tracy Camp
IPPS
2007
IEEE
14 years 5 months ago
Client-Side Implementation of Dynamic Asynchronous Invocations for Web Services
Web Services are becoming more and more fundamental building blocks of Web-based distributed applications and a core technology for Grid systems. Due to their flexibility, Web Ser...
Giancarlo Tretola, Eugenio Zimeo