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VR
2011
IEEE
309views Virtual Reality» more  VR 2011»
13 years 16 days ago
Two-handed tangible interaction techniques for composing augmented blocks
Abstract Modeling tools typically have their own interaction methods for combining virtual objects. For realistic composition in 3D space, many researchers from the fields of virt...
Hyeongmook Lee, Mark Billinghurst, Woontack Woo
ECSCW
2003
13 years 10 months ago
System Guidelines for Co-located, Collaborative Work on a Tabletop Display
Collaborative interactions with many existing digital tabletop systems lack the fluidity of collaborating around a table using traditional media. This paper presents a critical ana...
Stacey D. Scott, Karen D. Grant, Regan L. Mandryk
CHI
2009
ACM
14 years 1 months ago
Passive photography from a creative perspective: "If I would just shoot the same thing for seven days, it's like... What's the p
This paper aims to contribute with an understanding of meaningful experiences of photography, to support reflection upon the design of future camera devices. We have conducted a s...
Sara Ljungblad
ACMDIS
2010
ACM
13 years 6 months ago
SnowGlobe: the development of a prototype awareness system for longitudinal field studies
Awareness systems are a novel class of communication systems that enable people to be conscious of each other in a peripheral way. To better understand how people experience these...
Thomas Visser, Martijn H. Vastenburg, David V. Key...
TABLETOP
2006
IEEE
14 years 2 months ago
Transparent Tabletop Interface for Multiple Users on Lumisight Table
This paper presents a new type of tabletop interface on Lumisight Table. Putting physical objects on a tabletop display is one of the typical methods for intuitive tangible input....
Yasuaki Kakehi, Takero Hosomi, Makoto Iida, Takesh...