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CHI
2009
ACM
14 years 9 months ago
Improving with age: designing enduring interactive products
This study explores people's relationships with digital and non-digital objects in the home--with an eye toward the ways in which products improve rather than deteriorate ove...
William Odom, James Pierce
CHI
2009
ACM
14 years 9 months ago
"It's like a circus in here!": affect and information sharing in an emergency department
The following research begins to address the relationship between affect and information sharing in order to inform the design of collaborative systems. Through ethnographic obser...
Helena M. Mentis, Mary Beth Rosson
CHI
2006
ACM
14 years 9 months ago
Implications for design
Although ethnography has become a common approach in HCI research and design, considerable confusion still attends both ethnographic practice and the criteria by which it should b...
Paul Dourish
HCI
2009
13 years 6 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
IFIP
2001
Springer
14 years 1 months ago
Cultivating Recalcitrance in Information Systems Research
There is an ongoing debate about how to improve the quality of empirical research efforts in information systems. One of the persistent issues within the debate concerns the relat...
Carsten Sørensen, Edgar A. Whitley, Shirin ...