We present a linear rectification algorithm for general, unconstrained stereo rigs. The algorithm takes the two perspective projection matrices of the original cameras, and compute...
Andrea Fusiello, Emanuele Trucco, Alessandro Verri
Texture compression helps rendering by reducing the footprint in graphics memory, thus allowing for more textures, and by lowering the number of memory accesses between the graphi...
This paper describes Slepian-Wolf codes based on overlapped quasi-arithmetic codes, where overlapping allows lossy compression of the source below its entropy. In the context of s...
Xavier Artigas, Simon Malinowski, Christine Guille...
An embedded, block-based, wavelet transform coding algorithm of low complexity is proposed. Three-Dimensional Set Partitioned Embedded bloCK(3D-SPECK) efficiently encodes hyperspe...
The Mixed Raster Content (MRC) ITU document compression standard (T.44) specifies a multilayer decomposition model for compound documents into two contone image layers and a binar...