Abstract In this paper, we study the problem of approximate topological matching for quadrilateral meshes, that is, the problem of finding as large a set as possible of matching p...
David Eppstein, Michael T. Goodrich, Ethan Kim, Ra...
We provide an overview of spline and wavelet techniques with an emphasis on applications in pattern recognition. The presentation is divided in three parts. In the first one, we ar...
Interactive modeling of 3-D solids is an important and difficult problem in computer graphics. The Constructive Solid Geometry (CSG) modeling scheme is highly attractive for inte...
The use of detailed geometric models is a critical factor for achieving realism in most computer graphics applications. In the past few years, we have observed an increasing deman...
In the present study, an efficient strategy for retrieving texture images from large texture databases is introduced and studied within a distributional-statistical framework. Our...
Vasileios K. Pothos, Christos Theoharatos, George ...