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NOSSDAV
2005
Springer
14 years 2 months ago
Supporting P2P gaming when players have heterogeneous resources
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Aaron St. John, Brian Neil Levine
DEXAW
2005
IEEE
125views Database» more  DEXAW 2005»
13 years 10 months ago
Exploiting Local Popularity to Prune Routing Indices in Peer-to-Peer Systems
Routing in unstructured peer-to-peer systems relies either on broadcasting (also called flooding) or on routing indices. An approach using routing indices is only scalable if the...
Stéphane Bressan, Achmad Nizar Hidayanto, Z...
VEE
2009
ACM
172views Virtualization» more  VEE 2009»
14 years 3 months ago
Entropy: a consolidation manager for clusters
Clusters provide powerful computing environments, but in practice much of this power goes to waste, due to the static allocation of tasks to nodes, regardless of their changing co...
Fabien Hermenier, Xavier Lorca, Jean-Marc Menaud, ...
MSS
2003
IEEE
108views Hardware» more  MSS 2003»
14 years 2 months ago
Effective Management of Hierarchical Storage Using Two Levels of Data Clustering
When data resides on tertiary storage, clustering is the key to achieving high retrieval performance. However, a straightforward approach to clustering massive amounts of data on ...
Ratko Orlandic
CCS
2004
ACM
14 years 2 months ago
Operational experiences with high-volume network intrusion detection
In large-scale environments, network intrusion detection systems (NIDSs) face extreme challenges with respect to traffic volume, traffic diversity, and resource management. Whil...
Holger Dreger, Anja Feldmann, Vern Paxson, Robin S...