We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Routing in unstructured peer-to-peer systems relies either on broadcasting (also called flooding) or on routing indices. An approach using routing indices is only scalable if the...
Clusters provide powerful computing environments, but in practice much of this power goes to waste, due to the static allocation of tasks to nodes, regardless of their changing co...
When data resides on tertiary storage, clustering is the key to achieving high retrieval performance. However, a straightforward approach to clustering massive amounts of data on ...
In large-scale environments, network intrusion detection systems (NIDSs) face extreme challenges with respect to traffic volume, traffic diversity, and resource management. Whil...
Holger Dreger, Anja Feldmann, Vern Paxson, Robin S...