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ADAEUROPE
1997
Springer
14 years 4 days ago
On Programming Atomic Actions in Ada 95
Abstract. This paper describes the development of two kinds of atomic action schemes for Ada 95. We start by discussing the basic features required of an atomic action scheme and w...
Alexander B. Romanovsky, Stuart E. Mitchell, Andy ...
WSDM
2012
ACM
214views Data Mining» more  WSDM 2012»
12 years 3 months ago
Selecting actions for resource-bounded information extraction using reinforcement learning
Given a database with missing or uncertain content, our goal is to correct and fill the database by extracting specific information from a large corpus such as the Web, and to d...
Pallika H. Kanani, Andrew K. McCallum
AIIDE
2008
13 years 10 months ago
Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games
We introduce the ALeRT (Action-dependent Learning Rates with Trends) algorithm that makes two modifications to the learning rate and one change to the exploration rate of traditio...
Maria Cutumisu, Duane Szafron, Michael H. Bowling,...
CIE
2005
Springer
13 years 7 months ago
Atomic actions -- molecular experience: theory of pervasive gaming
The attempt of this paper is to describe and analyze the formalisms of pervasive games and pervasive gaming (PG). As the title indicates, PG consists of atomic entities that never...
Bo Kampmann Walther
NLPRS
2001
Springer
14 years 12 days ago
GLR Parser with Conditional Action Model(CAM)
There are two different approaches in the LR parsing. The first one is the deterministic approach that performs the only one action using the control rules learned without any LR ...
Yong-Jae Kwak, Young-Sook Hwang, Hoo-Jung Chung, S...