Sciweavers

2148 search results - page 117 / 430
» Responsiveness in Process Calculi
Sort
View
GAMEON
2000
15 years 5 months ago
Real Time Goal Orientated Behaviour for Computer Game Agents
To increase the depth and appeal of computer games, the intelligence of the characters they contain needs to be increased. These characters should be played by intelligent agents ...
Nick Hawes
AAAI
1997
15 years 5 months ago
Navigation and Planning in a Mixed-Initiative User Interface
Mixed-initiative planning is one approach to building an intelligent decision-making environment. A mixedinitiative system shares decision-making responsibility with the user such...
Robert St. Amant
AEI
2006
253views more  AEI 2006»
15 years 4 months ago
Computer based pedestrian landscape design using decision tree templates
Machine Learning algorithms can act as a valuable analytical tool in design research. In this paper, we demonstrate the application of a decision tree learning algorithm for desig...
Baranidharan Raman, Jody R. Naderi
SIGIR
2008
ACM
15 years 4 months ago
Emulating query-biased summaries using document titles
Generating query-biased summaries can take up a large part of the response time of interactive information retrieval (IIR) systems. This paper proposes to use document titles as a...
Hideo Joho, David Hannah, Joemon M. Jose
95
Voted
BC
2004
70views more  BC 2004»
15 years 4 months ago
Nondirectional motion may underlie insect behavioral dependence on image speed
Behavioral experiments suggest that insects make use of the apparent image speed on their compound eyes to navigate through obstacles, control flight speed, land smoothly, and meas...
Charles M. Higgins