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JNCA
2010
106views more  JNCA 2010»
13 years 7 months ago
A methodology for engineering collaborative and ad-hoc mobile applications using SyD middleware
Today’s web applications are more collaborative and are using the standard and ubiquitous Internet protocols. We have earlier developed System on Mobile Devices (SyD) middleware...
Praveen Madiraju, Srilaxmi Malladi, Janaka Balasoo...
GAMESEC
2010
128views Game Theory» more  GAMESEC 2010»
13 years 6 months ago
Tracking Games in Mobile Networks
Abstract. Users of mobile networks can change their identifiers in regions called mix zones in order to defeat the attempt of third parties to track their location. Mix zones must ...
Mathias Humbert, Mohammad Hossein Manshaei, Julien...
IAT
2010
IEEE
13 years 6 months ago
Selecting Operator Queries Using Expected Myopic Gain
When its human operator cannot continuously supervise (much less teleoperate) an agent, the agent should be able to recognize its limitations and ask for help when it risks making...
Robert Cohn, Michael Maxim, Edmund H. Durfee, Sati...
ICMCS
2010
IEEE
154views Multimedia» more  ICMCS 2010»
13 years 6 months ago
Minimizing delay in lossless sequential data streaming
There is an ongoing explosion of interactive Internet applications. By nature, these applications require responsive clientserver data exchange and lossless, in-order delivery. In...
Sanjeev Mehrotra, Jin Li, Ying-zong Huang
ICPADS
2010
IEEE
13 years 6 months ago
Bandwidth- and Latency-Aware Peer-to-Peer Instant Friendcast for Online Social Networks
Online Social Networks (OSNs) are more and more popular recently; people may through them interact with each other for the purpose of social intercourse. The client/server OSN arch...
Jehn-Ruey Jiang, Chao-Wei Hung, Jih-Wei Wu