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SIGMOD
2009
ACM
168views Database» more  SIGMOD 2009»
14 years 9 months ago
Database research in computer games
This tutorial presents an overview of the data management issues faced by computer games today. While many games do not use databases directly, they still have to process large am...
Alan J. Demers, Johannes Gehrke, Christoph Koch, B...
SIGMOD
2004
ACM
199views Database» more  SIGMOD 2004»
14 years 9 months ago
Approximate XML Query Answers
The rapid adoption of XML as the standard for data representation and exchange foreshadows a massive increase in the amounts of XML data collected, maintained, and queried over th...
Neoklis Polyzotis, Minos N. Garofalakis, Yannis E....
MOBISYS
2008
ACM
14 years 8 months ago
Sherlock: automatically locating objects for humans
Over the course of a day a human interacts with tens or hundreds of individual objects. Many of these articles are nomadic, relying on human memory to manually index, inventory, o...
Aditya Nemmaluri, Mark D. Corner, Prashant J. Shen...
MOBIHOC
2008
ACM
14 years 8 months ago
Efficient binary schemes for training heterogeneous sensor and actor networks
Sensor networks are expected to evolve into long-lived, autonomous networked systems whose main mission is to provide in-situ users ? called actors ? with real-time information in...
Ferruccio Barsi, Alfredo Navarra, Maria Cristina P...
WWW
2010
ACM
14 years 3 months ago
A client-server architecture for state-dependent dynamic visualizations on the web
As sophisticated enterprise applications move to the Web, some advanced user experiences become difficult to migrate due to prohibitively high computation, memory, and bandwidth r...
Daniel Coffman, Danny Soroker, Chandra Narayanaswa...