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FDG
2009
ACM
14 years 1 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
AGENTS
2001
Springer
14 years 1 months ago
Adjustable autonomy in real-world multi-agent environments
Through adjustable autonomy (AA), an agent can dynamically vary the degree to which it acts autonomously, allowing it to exploit human abilities to improve its performance, but wi...
Paul Scerri, David V. Pynadath, Milind Tambe
EMSOFT
2001
Springer
14 years 1 months ago
Some Synchronization Issues When Designing Embedded Systems from Components
Abstract This paper is sort of a confession. Issues of synchrony, asynchrony, and synchronization, arise frequently in designing embedded systems from components, like everyone I k...
Albert Benveniste
INFOCOM
1999
IEEE
14 years 1 months ago
An Architecture for Noncooperative QoS Provision in Many-Switch Systems
With the proliferation of high-speed networks and networked services, provisioning differentiated services to a diverse user base with heterogeneous QoS requirements has become an ...
Shaogang Chen, Kihong Park
ISWC
1998
IEEE
14 years 1 months ago
StartleCam: A Cybernetic Wearable Camera
StartleCam is a wearable video camera, computer, and sensing system, which enables the camera to be controlled via both conscious and preconscious events involving the wearer. Tra...
Jennifer Healey, Rosalind W. Picard