We propose a general paradigm for computing optimal coordinate frame fields that may be exploited to visualize curves and surfaces. Parallel-transport framings, which work well fo...
In this paper we discuss the efficient and accurate incorporation of texture maps into a hierarchical Galerkin radiosity algorithm. This extension of the standard algorithm allows...
We present a method for sharing visual information in 3D virtual environments, using a projective texture mapping based method. Avatars can share information with other avatars by...
Yannick Francken, Johan Huysmans, Philippe Bekaert
The Probabilistic Adaptive Mapping Developmental Genetic Programming (PAM DGP) algorithm that cooperatively coevolves a population of adaptive mappings and associated genotypes is...
In this paper we describe work on the automatic recognition of island structures. In an initial phase several test persons were asked to mark groups of islands that they perceived...