We introduce a GPU-friendly technique that efficiently exploits the highly structured nature of urban environments to ensure rendering quality and interactive performance of city...
Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli...
In this paper we develop a framework, based on strand spaces, for reasoning about cryptographic protocols and characterizing their executions. We define skeletons, homomorphisms,...
Shaddin F. Doghmi, Joshua D. Guttman, F. Javier Th...
A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, a...
Self-Modifying Cartesian Genetic Programming (SMCGP) is a form of genetic programming that integrates developmental (self-modifying) features as a genotype-phenotype mapping. This...
Simon Harding, Julian Francis Miller, Wolfgang Ban...
We propose a method that uses the restricted inter-view prediction for multi-view video coding. In the multi-view video, there exists occluded area because of the locations and an...