We present a method for controlling the motions of active deformable characters. As an underlying principle, we require that all motions be driven by internal deformations. We ach...
Stelian Coros, Sebastian Martin, Bernhard Thomasze...
The shear-warp volume rendering algorithm is one of the fastest algorithms for volume rendering, but it achieves this rendering speed only by sacrificing interpolation between th...
We conduct a series of experiments to investigate the desired properties of a tone mapping operator (TMO) and to design such an operator based on subjective data. We propose a nov...
Akiko Yoshida, Rafal Mantiuk, Karol Myszkowski, Ha...
Surface matching is fundamental to shape computing and various downstream applications. This paper develops a powerful pants decomposition framework for computing maps between sur...
Cut games and party affiliation games are well-known classes of potential games. Schaffer and Yannakakis showed that computing pure Nash equilibrium in these games is PLScomplete....