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ICDCS
1995
IEEE
14 years 1 months ago
MASSIVE: A Distributed Virtual Reality System Incorporating Spatial Trading
MASSIVE is a distributed virtual reality system. It provides rich facilities to support user interaction and cooperation via text, audio and graphics media, and interaction is con...
Chris Greenhalgh, Steve Benford
HPDC
1996
IEEE
14 years 2 months ago
On-Demand Hypermedia/Multimedia Service over Broadband Networks
In this paper we present a uni ed approach for delivering hypermedia/multimedia objects over broadband networks. Documents are stored in various multimedia servers, while the inli...
Christos Bouras, Vaggelis Kapoulas, D. Miras, Vagg...
FMCO
2007
Springer
129views Formal Methods» more  FMCO 2007»
14 years 4 months ago
Self Management for Large-Scale Distributed Systems: An Overview of the SELFMAN Project
As Internet applications become larger and more complex, the task of managing them becomes overwhelming. “Abnormal” events such as software updates, failures, attacks, and hots...
Peter Van Roy, Seif Haridi, Alexander Reinefeld, J...
ITIIS
2010
129views more  ITIIS 2010»
13 years 4 months ago
Encryption Scheme for MPEG-4 Media Transmission Exploiting Frame Dropping
Depending on network conditions, a communication network could be overloaded when media are transmitted. Research has been carried out to lessen network overloading, such as by fi...
Dongkyoo Shin, Dongil Shin, Jaewan Shin, Soohan Ki...
INFOCOM
2005
IEEE
14 years 3 months ago
dPAM: a distributed prefetching protocol for scalable asynchronous multicast in P2P systems
— We leverage the buffering capabilities of end-systems to achieve scalable, asynchronous delivery of streams in a peer-to-peer environment. Unlike existing cache-and-relay schem...
Abhishek Sharma, Azer Bestavros, Ibrahim Matta