In this paper, we show that tracking multiple people whose paths may intersect can be formulated as a convex global optimization problem. Our proposed framework is designed to exp...
Horesh Ben Shitrit, Jerome Berclaz, Francois Fleur...
— We describe a general methodology for tracking 3-dimensional objects in monocular and stereo video that makes use of GPU-accelerated filtering and rendering in combination wit...
Zachary A. Pezzementi, Sandrine Voros, Gregory D. ...
Abstract. We focused this work on handling variation in facial appearance caused by 3D head pose. A pose normalization approach based on fitting active appearance models (AAM) on ...
This paper concerns the building of enhanced scene maps during real-time monocular SLAM. Specifically, we present a novel algorithm for detecting and estimating planar structure i...
Learning a new object class from cluttered training images is very challenging when the location of object instances is unknown. Previous works generally require objects covering a...