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NETGAMES
2005
ACM
14 years 2 months ago
Traffic characteristics of a massively multi-player online role playing game
This paper presents traffic measurement of a Massively Multiplayer On-line Role Playing Game (MMORPG). This analysis characterizes the MMORPG traffic and shows its implications fo...
Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyo...
SACMAT
2005
ACM
14 years 2 months ago
Peer-to-peer access control architecture using trusted computing technology
It has been recognized for some time that software alone does not provide an adequate foundation for building a high-assurance trusted platform. The emergence of industry-standard...
Ravi S. Sandhu, Xinwen Zhang
SC
2005
ACM
14 years 2 months ago
VSched: Mixing Batch And Interactive Virtual Machines Using Periodic Real-time Scheduling
We are developing Virtuoso, a system for distributed computing using virtual machines (VMs). Virtuoso must be able to mix batch and interactive VMs on the same physical hardware, ...
Bin Lin, Peter A. Dinda
SIGCOMM
2005
ACM
14 years 2 months ago
Improving accuracy in end-to-end packet loss measurement
Measurement and estimation of packet loss characteristics are challenging due to the relatively rare occurrence and typically short duration of packet loss episodes. While active ...
Joel Sommers, Paul Barford, Nick G. Duffield, Amos...
TLDI
2005
ACM
135views Formal Methods» more  TLDI 2005»
14 years 2 months ago
Types for describing coordinated data structures
Coordinated data structures are sets of (perhaps unbounded) data structures where the nodes of each structure may share types with the corresponding nodes of the other structures....
Michael F. Ringenburg, Dan Grossman
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