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CIG
2005
IEEE
14 years 3 months ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
WSTFEUS
2003
IEEE
14 years 3 months ago
DOLPHIN: An Autonomous Indoor Positioning System in Ubiquitous Computing Environment
Determining physical location of indoor objects is one of the key issues in development of context-aware applications in ubiquitous computing environment. This is mainly because c...
Yasuhiro Fukuju, Masateru Minami, Hiroyuki Morikaw...
IEEEICCI
2002
IEEE
14 years 3 months ago
An Agent-Assisted Document Storage for Software Process Environments
Traditional software process environment stores documents using either centralized or distributed approach. With the assistance of web agent, this paper presents a new document st...
Jason Jen-Yen Chen, Chun-Yi Lin
MKWI
2008
112views Business» more  MKWI 2008»
13 years 11 months ago
An Environment for the Orthographic Modeling of Workflow Components
: An important goal of workflow engines is to simplify the way in which the interaction of workflows and software components (or services) is described and implemented. The vision ...
Colin Atkinson, Dietmar Stoll
IEEEARES
2006
IEEE
14 years 4 months ago
DeDiSys Lite: An Environment for Evaluating Replication Protocols in Partitionable Distributed Object Systems
Distributed object systems for partitionable systems present a challenge, in that there is a trade-off between availability and consistency. Changes in one partition are not visib...
Stefan Beyer, Alexander Sanchez, Francesc D. Mu&nt...