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» Reusing Real-Time Systems Design Experience
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AIIDE
2008
13 years 10 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
ICPP
1999
IEEE
13 years 12 months ago
A Bandwidth-Efficient Implementation of Mesh with Multiple Broadcasting
This paper presents a mesh with virtual buses as the bandwidth-efficient implementation of the mesh with multiple broadcasting on which many computational problems can be solved w...
Jong Hyuk Choi, Bong Wan Kim, Kyu Ho Park, Kwang-I...
RTAS
2011
IEEE
12 years 11 months ago
ARCH: Practical Channel Hopping for Reliable Home-Area Sensor Networks
Abstract—Home area networks (HANs) promise to enable sophisticated home automation applications such as smart energy usage and assisted living. However, recent empirical study of...
Mo Sha, Gregory Hackmann, Chenyang Lu
CLEIEJ
2002
192views more  CLEIEJ 2002»
13 years 7 months ago
Automatic ObjectPascal Code Generation from Catalysis Specifications
This paper presents a Component-based Framework Development Process, of the Cardiology Domain. The Framework, called FrameCardio, was developed in 4 steps: 1Problem Domain Definit...
João Luís Cardoso de Moraes, Ant&oci...
MIR
2010
ACM
325views Multimedia» more  MIR 2010»
13 years 9 months ago
A classification-driven similarity matching framework for retrieval of biomedical images
This paper presents a classification-driven biomedical image retrieval system to bride the semantic gap by transforming image features to their global categories at different gran...
Md. Mahmudur Rahman, Sameer Antani, George R. Thom...