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» Rhythms of gaming bodies
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DIGRA
2005
Springer
14 years 29 days ago
The Nip and the Bite
An examination of the contributions that can be made by the field of non-mechanistic cybernetics (as elaborated by Gregory Bateson and Anthony Wilden) to a theory of videogames th...
Darshana Jayemanne
LICS
2009
IEEE
14 years 2 months ago
Ludics with Repetitions (Exponentials, Interactive Types and Completeness)
Abstract. Ludics is peculiar in the panorama of game semantics: we first have the definition of interaction-composition and then we have semantical types, as a set of strategies ...
Michele Basaldella, Claudia Faggian
SAC
2008
ACM
13 years 7 months ago
A biologically inspired generation of virtual characters
A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
JBCS
2010
152views more  JBCS 2010»
13 years 5 months ago
Evolution support in heterogeneous service-oriented landscapes
We present an incarnation of the Enterprise Physics vision sketched in [3] that provides automatic or semi-automatic support for evolution and change management in heterogeneous le...
Tiziana Margaria, Bernhard Steffen, Christian Kubc...
CORR
2011
Springer
167views Education» more  CORR 2011»
13 years 2 months ago
On Quadratic Programming with a Ratio Objective
Quadratic Programming (QP) is the well-studied problem of maximizing over {−1, 1} values the quadratic form i=j aijxixj. QP captures many known combinatorial optimization proble...
Aditya Bhaskara, Moses Charikar, Rajsekar Manokara...