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VRCAI
2009
ACM
14 years 1 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
CHI
1999
ACM
13 years 11 months ago
PingPongPlus: Design of an Athletic-Tangible Interface for Computer-Supported Cooperative Play
This paper introduces a novel interface for digitallyaugmented cooperative play. We present the concept of the "athletic-tangible interface," a new class of interaction ...
Hiroshi Ishii, Craig Wisneski, Julian Orbanes, Ben...
IWEC
2004
13 years 8 months ago
Background Music Generation Using Music Texture Synthesis
Abstract. This paper suggests a method to synthesize a long background music sequence from a given short music clip in real-time. The copies of input clip are placed with overlappe...
Min-Joon Yoo, In-Kwon Lee, Jung-Ju Choi
NJC
2002
109views more  NJC 2002»
13 years 7 months ago
Temporal Concurrent Constraint Programming: Denotation, Logic and Applications
The tcc model is a formalism for reactive concurrent constraint programming. We present a model of temporal concurrent constraint programming which adds to tcc the capability of mo...
Mogens Nielsen, Catuscia Palamidessi, Frank D. Val...
MIG
2009
Springer
14 years 2 months ago
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...
Ronan Boulic, Daniel Raunhardt