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» Rhythms of gaming bodies
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ACMACE
2004
ACM
14 years 3 months ago
Motion editing with data glove
In this paper, we propose a new method to edit captured human motion data by using the data glove. The animator first wears a glove and mimics the human body motion observed in t...
Wai-Chun Lam, Feng Zou, Taku Komura
ICAI
2007
13 years 11 months ago
A Graphical Game Model of Drug Binding
Abstract Drug-protein binding is the reversible interaction of drugs with proteins in an organism and is vital in helping the body reject invading pathogenic organisms. Predicting ...
Christina Boucher, Maja Omanovic
CHI
2007
ACM
14 years 10 months ago
Coordinating joint activity in avatar-mediated interaction
Massively multiplayer online games (MMOGs) currently represent the most widely used type of social 3D virtual worlds with millions of users worldwide. Although MMOGs take face-to-...
Robert J. Moore, E. Cabell Hankinson Gathman, Nico...
ENTCS
2006
136views more  ENTCS 2006»
13 years 9 months ago
Automated Game Analysis via Probabilistic Model Checking: a case study
It has been recognised for some time that there are close links between the various logics developed for the analysis of multi-agent systems and the many game-theoretic models dev...
Paolo Ballarini, Michael Fisher, Michael Wooldridg...
GI
2004
Springer
14 years 3 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus