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» Rich Interaction: Issues
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FLAIRS
2009
15 years 2 months ago
Making User-Defined Interactive Game Characters BEHAVE
With the most resource intensive tasks in games offloaded to special purpose processors, game designers now have the opportunity to build richer characters using more complex AI t...
Frederick W. P. Heckel, G. Michael Youngblood, D. ...
MSR
2006
ACM
15 years 10 months ago
Enriching revision history with interactions
Revision history provides a rich source of information to improve the understanding of changes made to programs, but it yields only limited insight into how these changes occurred...
Chris Parnin, Carsten Görg, Spencer Rugaber
HRI
2010
ACM
15 years 9 months ago
Recognizing engagement in human-robot interaction
—Based on a study of the engagement process between humans, we have developed and implemented an initial computational model for recognizing engagement between a human and a huma...
Charles Rich, Brett Ponsleur, Aaron Holroyd, Canda...
EICS
2009
ACM
15 years 8 months ago
Flexible and efficient platform modeling for distributed interactive systems
Distributed interactive systems often rely on platform information, used for example when migrating a user interface to a small-screen device, or when opportunistically recruiting...
Xiao Feng Qiu, T. C. Nicholas Graham
WOA
2007
15 years 5 months ago
A Framework for Interacting Situated Agents in Virtual Environments
—This paper presents a framework supporting the definition and implementation of virtual environment inhabited by interacting situated agents defined according to the Multilayere...
Giuseppe Vizzari, Giorgio Pizzi, Flávio S. ...