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CHI
2005
ACM
16 years 4 months ago
Connecting with kids: so what's new?
From pre-schools to high schools, at home and in museums, the educational community has embraced the use of computers as a teaching tool. Yet many institutions will simply install...
Lori L. Scarlatos, Amy Bruckman, Allison Druin, Mi...
CHI
2004
ACM
16 years 4 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
CHI
2004
ACM
16 years 4 months ago
Categorical imperative NOT: facial affect is perceived continuously
Facial affect (or emotion) recognition is a central issue for many VMC and naturalistic computing applications. Most computational models assume "categorical perception"...
Diane J. Schiano, Sheryl M. Ehrlich, Kyle Sheridan
ICFP
2005
ACM
16 years 4 months ago
Acute: high-level programming language design for distributed computation
Existing languages provide good support for typeful programming of standalone programs. In a distributed system, however, there may be interaction between multiple instances of ma...
Peter Sewell, James J. Leifer, Keith Wansbrough, F...
EUROSYS
2010
ACM
16 years 1 months ago
Q-Clouds: Managing Performance Interference Effects for QoS-Aware Clouds
Cloud computing offers users the ability to access large pools of computational and storage resources on demand. Multiple commercial clouds already allow businesses to replace, or...
Ripal Nathuji, Aman Kansal, Alireza Ghaffarkhah