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ICCV
2001
IEEE
14 years 9 months ago
Viewpoint Invariant Texture Matching and Wide Baseline Stereo
We describe and demonstrate a texture region descriptor which is invariant to affine geometric and photometric transformations, and insensitive to the shape of the texture region....
Frederik Schaffalitzky, Andrew Zisserman
PAMI
2010
202views more  PAMI 2010»
13 years 5 months ago
DAISY: An Efficient Dense Descriptor Applied to Wide-Baseline Stereo
—In this paper, we introduce a local image descriptor, DAISY, which is very efficient to compute densely. We also present an EM-based algorithm to compute dense depth and occlusi...
Engin Tola, Vincent Lepetit, Pascal Fua
ICCV
2011
IEEE
12 years 7 months ago
Manhattan Scene Understanding Using Monocular, Stereo, and 3D Features
This paper addresses scene understanding in the context of a moving camera, integrating semantic reasoning ideas from monocular vision with 3D information available through struct...
Alex Flint, David Murray, Ian Reid
ECCV
2008
Springer
14 years 9 months ago
Semidefinite Programming Heuristics for Surface Reconstruction Ambiguities
We consider the problem of reconstructing a smooth surface under constraints that have discrete ambiguities. These problems arise in areas such as shape from texture, shape from sh...
Ady Ecker, Allan D. Jepson, Kiriakos N. Kutulakos
ECCV
1994
Springer
13 years 11 months ago
3-D Stereo Using Photometric Ratios
We present a novel robust methodology for corresponding a dense set of points on an object surface from photometric values, for 3-D stereo computation of depth. We use two stereo p...
Lawrence B. Wolff, Elli Angelopoulou