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NETGAMES
2004
ACM
14 years 1 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
WWW
2006
ACM
14 years 8 months ago
Towards DSL-based web engineering
Strong user involvement and clear business objectives, both relying on efficient communication between the developers and the business, are key factors for a project's succes...
Martin Nussbaumer, Patrick Freudenstein, Martin Ga...
EUSFLAT
2001
127views Fuzzy Logic» more  EUSFLAT 2001»
13 years 9 months ago
Soft computing in investment appraisal
Standard financial techniques neglect extreme situations and regards large market shifts as too unlikely to matter. Such approach accounts for what occurs most of the time in the ...
Antoaneta Serguieva, John Hunter, Tatiana Kalganov...
GECCO
2007
Springer
176views Optimization» more  GECCO 2007»
14 years 1 months ago
The effect of learning on life history evolution
A series of evolutionary neural network simulations are presented which explore the hypothesis that learning factors can result in the evolution of long periods of parental protec...
John A. Bullinaria
AAAI
2011
12 years 7 months ago
Modeling and Monitoring Crop Disease in Developing Countries
Information about the spread of crop disease is vital in developing countries, and as a result the governments of such countries devote scarce resources to gathering such data. Un...
John Alexander Quinn, Kevin Leyton-Brown, Ernest M...