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UM
2009
Springer
14 years 2 months ago
Just-in-Time Adaptivity through Dynamic Items
Adaptive course generation becomes more appropriate for realistic usage scenarios and more flexible if it includes mechanisms deciding just-in-time which content, which exercises,...
Carsten Ullrich, Tianxiang Lu, Erica Melis
PDP
2008
IEEE
14 years 2 months ago
CoDaMine: Communication Data Mining for Feedback and Control in Ubiquitous Environments
In ubiquitous environments an increasing number of sensors capture information on users and an increasing number of actuators present information to users. In this paper we presen...
Tom Gross, Mirko Fetter
WMTE
2006
IEEE
14 years 1 months ago
A Lifecycle approach to evaluating MyArtSpace
MyArtSpace is a service on mobile phones for enquiry-led museum learning. It enables students to create their own interpretations of museum visits through descriptions of objects,...
Giasemi N. Vavoula, Julia Meek, Mike Sharples, Pet...
CSCW
2008
ACM
13 years 9 months ago
Hunting for fun: solitude and attentiveness in collaboration
The design of online collaborative computer games and pervasive games can learn from the everyday practice of deer hunting. We present an ethnographic study revealing how hunters ...
Oskar Juhlin, Alexandra Weilenmann
COLING
2000
13 years 9 months ago
WebDIPLOMAT: A Web-Based Interactive Machine Translation System
We have implenlented a.n interactive, Wel)-based, chat-style machine translation system, SUpl)ort;ing speech recognition and synthesis, local- or thirdparty correction of speech r...
Christopher Hogan, Robert E. Frederking