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AAAI
2007
14 years 1 months ago
RETALIATE: Learning Winning Policies in First-Person Shooter Games
In this paper we present RETALIATE, an online reinforcement learning algorithm for developing winning policies in team firstperson shooter games. RETALIATE has three crucial chara...
Megan Smith, Stephen Lee-Urban, Hector Muño...
ISTA
2008
14 years 19 days ago
Towards a Theory of Services
Abstract. Service-oriented Computing and Service-oriented Architectures aspire to better exploit existing middleware technologies. To this end, a more flexible, platform independen...
Wolfgang Reisig
MIC
2003
109views Control Systems» more  MIC 2003»
14 years 17 days ago
The PRIDE Prototype: Control Layout of a Parallel Robot for Assembly Tasks
The paper deals with an innovative parallel robot (PKM) for rapid assembly tasks, developed within the Italian research programme PRIDE. The aim of this threedegree-of-freedom, pu...
Luca E. Bruzzone, Rezia M. Molfino, Matteo Zoppi, ...
WOA
2003
14 years 16 days ago
Service Composition in Open Agent Societies
— Agentcities is a network of FIPA compliant agent platforms that constitute a distributed environment to demonstrate the potential of autonomous agents. One of the aims of the p...
Agostino Poggi, Michele Tomaiuolo, Paola Turci
MMNS
1997
121views Multimedia» more  MMNS 1997»
14 years 16 days ago
Experiences in integrated multi-domain service management
Increased competition, complex service provision chains and integrated service offerings require effective techniques for the rapid integration of telecommunications services and ...
David Lewis, Thanassis Tiropanis, Alistair McEwan,...