- In this paper, we train a one-layer Theta Neuron Network (TNN) to perform a Braitenberg obstacle avoidance algorithm on a Khepera robot. The Theta neuron model is more biological...
Sam McKennoch, Preethi Sundaradevan, Linda G. Bush...
We propose a method to construct computer vision systems using a workbench composed of a multi-faceted toolbox and a general purpose kernel. The toolbox is composed of an open set ...
Character animation is usually reserved for highly skilled animators and computer programmers because few of the available tools allow the novice or casual user to create compelli...
In this paper we describe the use of design patterns as a basis for creating a Humanoid Walking Pattern Generator Software having a modular architecture. This architecture made po...
Abstract This paper presents a methodology based on a variation of the Rapidlyexploring Random Trees (RRTs) that generates feasible trajectories for a team of autonomous aerial veh...