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AAAI
2000
13 years 9 months ago
Active Audition for Humanoid
In this paper, we present an active audition system for humanoid robot "SIG the humanoid". The audition system of the highly intelligent humanoid requires localization o...
Kazuhiro Nakadai, Tino Lourens, Hiroshi G. Okuno, ...
COGCOM
2010
112views more  COGCOM 2010»
13 years 5 months ago
Flexible Latching: A Biologically-Inspired Mechanism for Improving the Management of Homeostatic Goals
Controlling cognitive systems like domestic robots or intelligent assistive environments requires striking an appropriate balance between responsiveness and persistence. Basic goal...
Philipp Rohlfshagen, Joanna Bryson
ICIP
2001
IEEE
14 years 10 months ago
Dynamic Active Search for quick object detection with pan-tilt-zoom camera
This paper proposes a search method for detecting known objects quickly in 3D environments with a pan-tilt-zoom camera. In our previous work, we proposed an algorithm named Active...
Takahito Kawanishi, Hiroshi Murase, Shigeru Takagi...
RTSS
2007
IEEE
14 years 2 months ago
Adapting Futures: Scalability for Real-World Computing
Creating robust real-time embedded software is critical in combining the physical world with computing, such as in consumer electronics or robotics. One challenge is the complexit...
Johannes Helander, Risto Serg, Margus Veanes, Prit...
VL
1996
IEEE
130views Visual Languages» more  VL 1996»
14 years 17 days ago
Seeing Systolic Computations in a Video Game World
ToonTalkTM is a general-purpose concurrent programming system in which the source code is animated and the programming environment is like a me. Every abstract computational aspec...
Kenneth M. Kahn