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DAGSTUHL
2000
13 years 8 months ago
Vision and Touch for Grasping
This paper introduces our one-armed stationary humanoid robot GripSee together with research projects carried out on this platform. The major goal is to have it analyze a table sce...
Rolf P. Würtz
SI3D
2003
ACM
14 years 21 days ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
TOG
2002
105views more  TOG 2002»
13 years 7 months ago
Painting and rendering textures on unparameterized models
This paper presents a solution for texture mapping unparameterized models. The quality of a texture on a model is often limited by the model's parameterization into a 2D text...
David (grue) DeBry, Jonathan Gibbs, Devorah DeLeon...
MM
2004
ACM
157views Multimedia» more  MM 2004»
14 years 26 days ago
Everyday cinema
Stories make our experiences memorable over time. In constructing and sharing our personal and communal memories, we move in a reflective manner back and forth between our lifewor...
Aisling Kelliher
ICDCSW
2002
IEEE
14 years 12 days ago
An Architecture Concept for Ubiquitous Computing Aware Wearable Computers
In Marc Weiser’s vision of ubiquitous computing, users are located in an environment with potentially thousands of computers around them. Many capabilities of these smart device...
Martin Bauer, Bernd Brügge, Gudrun Klinker, A...