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AIIDE
2006
13 years 11 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
USENIX
1993
13 years 11 months ago
HighLight: Using a Log-structured File System for Tertiary Storage Management
Robotic storage devices offer huge storage capacity at a low cost per byte, but with large access times. Integrating these devices into the storage hierarchy presents a challenge ...
John T. Kohl, Carl Staelin, Michael Stonebraker
CORR
2007
Springer
170views Education» more  CORR 2007»
13 years 9 months ago
Animation of virtual mannequins, robot-like simulation or motion captures
— In order to optimize the costs and time of design of the new products while improving their quality, concurrent engineering is based on the digital model of these products, the...
Damien Chablat
CORR
2010
Springer
197views Education» more  CORR 2010»
13 years 8 months ago
Hedonic Coalition Formation for Distributed Task Allocation among Wireless Agents
—Autonomous wireless agents such as unmanned aerial vehicles, mobile base stations, or self-operating wireless nodes present a great potential for deployment in next-generation w...
Walid Saad, Zhu Han, Tamer Basar, Mérouane ...
DIGRA
2005
Springer
14 years 3 months ago
The Nip and the Bite
An examination of the contributions that can be made by the field of non-mechanistic cybernetics (as elaborated by Gregory Bateson and Anthony Wilden) to a theory of videogames th...
Darshana Jayemanne