In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
Robotic storage devices offer huge storage capacity at a low cost per byte, but with large access times. Integrating these devices into the storage hierarchy presents a challenge ...
— In order to optimize the costs and time of design of the new products while improving their quality, concurrent engineering is based on the digital model of these products, the...
—Autonomous wireless agents such as unmanned aerial vehicles, mobile base stations, or self-operating wireless nodes present a great potential for deployment in next-generation w...
An examination of the contributions that can be made by the field of non-mechanistic cybernetics (as elaborated by Gregory Bateson and Anthony Wilden) to a theory of videogames th...