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» Robust 3D hand tracking for human computer interaction
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NIPS
2007
13 years 10 months ago
People Tracking with the Laplacian Eigenmaps Latent Variable Model
Reliably recovering 3D human pose from monocular video requires models that bias the estimates towards typical human poses and motions. We construct priors for people tracking usi...
Zhengdong Lu, Miguel Á. Carreira-Perpi&ntil...
SI3D
1999
ACM
14 years 29 days ago
Interactive technical illustration
A rendering is an abstraction that favors, preserves, or even emphasizes some qualities while sacrificing, suppressing, or omitting other characteristics that are not the focus o...
Bruce Gooch, Peter-Pike J. Sloan, Amy Gooch, Peter...
CHI
2009
ACM
14 years 1 months ago
A tag in the hand: supporting semantic, social, and spatial navigation in museums
Designers of mobile, social systems must carefully think about how to help their users manage spatial, semantic, and social modes of navigation. Here, we describe our deployment o...
Dan Cosley, Jonathan Baxter, Soyoung Lee, Brian Al...
ECCV
2008
Springer
14 years 10 months ago
Articulated Multi-body Tracking under Egomotion
In this paper, we address the problem of 3D articulated multi-person tracking in busy street scenes from a moving, human-level observer. In order to handle the complexity of multi-...
Stephan Gammeter, Andreas Ess, Tobias Jaeggli, Kon...
CHI
2006
ACM
14 years 9 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang