We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
Recovery of three dimensional (3D) shape and motion of non-static scenes from a monocular video sequence is important for applications like robot navigation and human computer inte...
Motion-based control is gaining popularity, and motion gestures form a complementary modality in human-computer interactions. To achieve more robust user-independent motion gestur...
Advanced Human Computer Interaction (HCI) techniques are required to enhance current computer interfaces. In this paper we present an eye gaze tracking system based on a robust low...
Carlos Hitoshi Morimoto, David Koons, Arnon Amir, ...
While predictions abound that electronic books will supplant traditional paper-based books, many people bemoan the coming loss of the book as cultural artifact. In this project we...
Maribeth Back, Jonathan Cohen, Rich Gold, Steve R....