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IJCNN
2008
IEEE
14 years 4 months ago
A pragmatic path toward endowing virtually-embodied AIs with human-level linguistic capability
— Current work is described wherein simplified versions of the Novamente Cognition Engine (NCE) are being used to control virtual agents in virtual worlds such as game engines an...
Ben Goertzel
ATAL
2007
Springer
14 years 4 months ago
A computational characterization of multiagent games with fallacious rewards
Agents engaged in noncooperative interaction may seek to achieve a Nash equilibrium; this requires that agents be aware of others’ rewards. Misinformation about rewards leads to...
Ariel D. Procaccia, Jeffrey S. Rosenschein
ACMDIS
2000
ACM
14 years 2 months ago
The Social Life of Engineering Authorizations
We may view documents, not only as “containers” for information, but also as active participants in organizing and sustaining communities. This paper discusses our experiences...
William A. Stubblefield, Karen S. Rogers
ATAL
2006
Springer
14 years 1 months ago
Action awareness: enabling agents to optimize, transform, and coordinate plans
As agent systems are solving more and more complex tasks in increasingly challenging domains, the systems themselves are becoming more complex too, often compromising their adapti...
Freek Stulp, Michael Beetz
IJCAI
2001
13 years 11 months ago
Agent-Human Interactions in the Continuous Double Auction
The Continuous Double Auction (CDA) is the dominant market institution for real-world trading of equities, commodities, derivatives, etc. We describe a series of laboratory experi...
Rajarshi Das, James E. Hanson, Jeffrey O. Kephart,...