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CVIU
2007
136views more  CVIU 2007»
13 years 8 months ago
MAP ZDF segmentation and tracking using active stereo vision: Hand tracking case study
A maximum a posterior probability zero disparity filter (MAP ZDF) ensures coordinated stereo fixation upon an arbitrarily moving, rotating, re-configuring hand, performing mark...
Andrew Dankers, Nick Barnes, Alexander Zelinsky
ECCV
2004
Springer
14 years 10 months ago
Hand Motion from 3D Point Trajectories and a Smooth Surface Model
A method is proposed to track the full hand motion from 3D points reconstructed using a stereoscopic set of cameras. This approach combines the advantages of methods that use 2D mo...
Guillaume Dewaele, Frederic Devernay, Radu Horaud
HCI
2009
13 years 6 months ago
An Open Source Framework for Real-Time, Incremental, Static and Dynamic Hand Gesture Learning and Recognition
Real-time, static and dynamic hand gesture learning and recognition makes it possible to have computers recognize hand gestures naturally. This creates endless possibilities in the...
Todd C. Alexander, Hassan S. Ahmed, Georgios C. An...
ISUVR
2007
13 years 10 months ago
Hand Gesture Recognition for Table-Top Interaction System
—Hand interface is well known for its intuition and convenience. User can use their real hands to interact with the system without any assistant device. In this paper, we propose...
Hyoungil Park, Jongweon Lee
ICCV
2009
IEEE
3167views Computer Vision» more  ICCV 2009»
15 years 1 months ago
Tracking a Hand Manipulating an Object
We present a method for tracking a hand while it is interacting with an object. This setting is arguably the one where hand-tracking has most practical relevance, but poses signi...
Henning Hamer, Konrad Schindler, Esther Koller-Mei...