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AIED
2005
Springer
14 years 1 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
PAKM
2000
13 years 9 months ago
Knowledge Management and New Product Development: Learning from a Software Development Firm
The core of the new product development [NPD] process centers on knowledge creation, utilization and the management of knowledge. This manuscript uses a software firm case to esta...
Abraham B. Shani, James A. Sena
EACL
2006
ACL Anthology
13 years 9 months ago
Edit Machines for Robust Multimodal Language Processing
Multimodal grammars provide an expressive formalism for multimodal integration and understanding. However, handcrafted multimodal grammars can be brittle with respect to unexpecte...
Srinivas Bangalore, Michael Johnston
CEC
2009
IEEE
14 years 2 months ago
Robust player imitation using multiobjective evolution
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
ICTIR
2009
Springer
14 years 2 months ago
Robust Word Similarity Estimation Using Perturbation Kernels
We introduce perturbation kernels, a new class of similarity measure for information retrieval that casts word similarity in terms of multi-task learning. Perturbation kernels mode...
Kevyn Collins-Thompson