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GRAPHICSINTERFACE
2000
13 years 9 months ago
Skinning Characters using Surface Oriented Free-Form Deformations
Skinning geometry effectively continues to be one of the more challenging and time consuming aspects of character setup. While anatomic and physically based approaches to skinning...
Karan Singh, Evangelos Kokkevis
NSF
1994
Springer
13 years 11 months ago
Physics in a Fantasy World vs. Robust Statistical Estimation
Deformable models in the \physically-based" paradigm are almost always formulated in an ad-hoc fashion, not related to physical reality { they apply the equations on physics i...
Terrance E. Boult, Samuel D. Fenster, Thomas O'Don...
CHI
2005
ACM
14 years 8 months ago
A study on the manipulation of 2D objects in a projector/camera-based augmented reality environment
Are the object manipulation techniques traditionally used in head?mounted displays (HMDs) applicable to augmented reality based projection systems? This paper examines the differe...
Stephen Voida, Mark Podlaseck, Rick Kjeldsen, Clau...
ISVC
2010
Springer
13 years 5 months ago
Egocentric Visual Event Classification with Location-Based Priors
We present a method for visual classification of actions and events captured from an egocentric point of view. The method tackles the challenge of a moving camera by creating defor...
Sudeep Sundaram, Walterio W. Mayol-Cuevas
CVPR
2008
IEEE
14 years 9 months ago
Accurate multi-view reconstruction using robust binocular stereo and surface meshing
This paper presents a new algorithm for multi-view reconstruction that demonstrates both accuracy and efficiency. Our method is based on robust binocular stereo matching, followed...
Derek Bradley, Tamy Boubekeur, Wolfgang Heidrich