Skinning geometry effectively continues to be one of the more challenging and time consuming aspects of character setup. While anatomic and physically based approaches to skinning...
Deformable models in the \physically-based" paradigm are almost always formulated in an ad-hoc fashion, not related to physical reality { they apply the equations on physics i...
Terrance E. Boult, Samuel D. Fenster, Thomas O'Don...
Are the object manipulation techniques traditionally used in head?mounted displays (HMDs) applicable to augmented reality based projection systems? This paper examines the differe...
Stephen Voida, Mark Podlaseck, Rick Kjeldsen, Clau...
We present a method for visual classification of actions and events captured from an egocentric point of view. The method tackles the challenge of a moving camera by creating defor...
This paper presents a new algorithm for multi-view reconstruction that demonstrates both accuracy and efficiency. Our method is based on robust binocular stereo matching, followed...