In multilevel systems it is important to avoid unwanted indirect information flow from higher levels to lower levels, namely the so called covert channels. Initial studnformation ...
Ruggero Lanotte, Andrea Maggiolo-Schettini, Angelo...
Abstract—In multilevel systems it is important to avoid unwanted indirect information flow from higher levels to lower levels, namely the so called covert channels. Initial stud...
Ruggero Lanotte, Andrea Maggiolo-Schettini, Angelo...
We present a general approach to combine symbolic state space representations for the discrete and continuous parts in the synthesis of winning strategies for timed reachability ga...
Abstract—We apply automata theory to specifying behavioral interfaces of objects and show how to check schedulability and compatibility of real time asynchronous objects. The beh...
Mohammad Mahdi Jaghoori, Delphine Longuet, Frank S...
We consider real-time games where the goal consists, for each player, in maximizing the average amount of reward he or she receives per time unit. We consider zero-sum rewards, so ...