This paper presents a linear algorithm for the simultaneous computation of 3D points and camera positions from multiple perspective views, based on having four points on a referen...
City environments often lack textured areas, contain
repetitive structures, strong lighting changes and therefore
are very difficult for standard 3D modeling pipelines.
We prese...
Face images of non-frontal views under poor illumination with low resolution reduce dramatically face recognition accuracy. To overcome these problems, super-resolution techniques...
In this paper we present an algorithm that estimates dense planar-parallax motion from multiple uncalibrated views of a 3D scene. This generalizes the \plane + parallax" recov...
General multi view reconstruction from affine or projective cameras has so far been solved most efficiently using methods of factorizing image data matrices into camera and scene p...