Current surface-based methods for interactive freeform editing of high resolution 3D models are very powerful, but at the same time require a certain minimum tessellation or sampl...
This paper presents a framework for the skeleton-driven animation of elastically deformable characters. A character is embedded in a coarse volumetric control lattice, which provi...
Steve Capell, Seth Green, Brian Curless, Tom Ducha...
Virtual prototyping and numerical simulations are increasingly replacing real mock-ups and experiments in industrial product development. Many of these simulations, e.g. for the p...
Multi-gigabit outdoor mesh networks operating in the unlicensed 60 GHz "millimeter (mm) wave" band, offer the possibility of a quickly deployable broadband extension of t...
Abstract. This paper proposes a method for performing predictive simulation of cardiac surgery. It applies a hybrid approach to model the deformation of blood vessels. The hybrid b...