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DIGRA
2003
Springer
14 years 3 months ago
Ka as shomin-geki: Problematizing videogame studies
The paper addresses limitations of strictly interactive theories of videogame genre, proposes a supplementary, historicist inter-media alternative, and interprets the videogame Ka...
William Huber
CANDC
2009
ACM
14 years 4 months ago
A quantitative analysis of the collective creativity in playing 20-questions games
Creativity is an important ingredient in problem solving, and problem solving is an important activity for both individuals and societies. This paper discusses our novel approach ...
Wen Dong, Taemie Kim, Alex Pentland
ATAL
2010
Springer
13 years 11 months ago
Strategic planning for probabilistic games with incomplete information
Alternating-time Temporal Logic (ATL) [1] is used to reason about strategic abilities of agents. Aiming at strategies that can realistically be implemented in software, many varia...
Henning Schnoor
RSA
2011
121views more  RSA 2011»
13 years 5 months ago
Ramsey games with giants
: The classical result in the theory of random graphs, proved by Erd˝os and Rényi in 1960, concerns the threshold for the appearance of the giant component in the random graph pr...
Tom Bohman, Alan M. Frieze, Michael Krivelevich, P...
HRI
2011
ACM
13 years 1 months ago
A robotic game to evaluate interfaces used to show and teach visual objects to a robot in real world condition
In this paper, we present a real world user study of 4 interfaces designed to teach new visual objects to a social robot. This study was designed as a robotic game in order to mai...
Pierre Rouanet, Fabien Danieau, Pierre-Yves Oudeye...