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AGI
2008
13 years 11 months ago
Temporal Action Logic for Question Answering in an Adventure Game
Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illu...
Martin Magnusson, Patrick Doherty
UAI
2004
13 years 11 months ago
Regret Minimizing Equilibria and Mechanisms for Games with Strict Type Uncertainty
Mechanism design has found considerable application to the construction of agent-interaction protocols. In the standard setting, the type (e.g., utility function) of an agent is n...
Nathanael Hyafil, Craig Boutilier
ML
2000
ACM
13 years 10 months ago
Maximizing Theory Accuracy Through Selective Reinterpretation
Existing methods for exploiting awed domain theories depend on the use of a su ciently large set of training examples for diagnosing and repairing aws in the theory. In this paper,...
Shlomo Argamon-Engelson, Moshe Koppel, Hillel Walt...
JAIR
2010
145views more  JAIR 2010»
13 years 8 months ago
On Action Theory Change
As historically acknowledged in the Reasoning about Actions and Change community, intuitiveness of a logical domain description cannot be fully automated. Moreover, like any other...
Ivan José Varzinczak
ECRA
2007
141views more  ECRA 2007»
13 years 10 months ago
A growth theory perspective on B2C e-commerce growth in Europe: An exploratory study
Information and communication technologies (ICTs) continue to have a profound effect on the economies and societies where they are used. In this article, we propose three related...
Shuchun Ho, Robert J. Kauffman, Ting-Peng Liang