Sciweavers

1616 search results - page 174 / 324
» Robust game theory
Sort
View
SIAMSC
2008
113views more  SIAMSC 2008»
15 years 5 months ago
An Efficient and Robust Method for Simulating Two-Phase Gel Dynamics
We develop a computational method for simulating models of gel dynamics where the gel is described by two phases, a networked polymer and a fluid solvent. The models consist of tra...
Grady B. Wright, Robert D. Guy, Aaron L. Fogelson
255
Voted
CANDC
2011
ACM
14 years 5 months ago
Distributed creative cognition in digital filmmaking
This paper reports on an empirical study that uses a Grounded Theory approach to investigate the creative practices of Machinima filmmakers. Machinima is a new digital film produc...
Nicholas Davis, Boyang Li, Brian O'Neill, Mark Rie...
CCR
2004
147views more  CCR 2004»
15 years 5 months ago
Safe compositional specification of networking systems
The science of network service composition has emerged as one of the grand themes of networking research [17] as a direct result of the complexity and sophistication of emerging n...
Azer Bestavros, Adam Bradley, Assaf J. Kfoury, Ibr...
CVPR
2008
IEEE
16 years 10 days ago
Action recognition with motion-appearance vocabulary forest
In this paper we propose an approach for action recognition based on a vocabulary forest of local motionappearance features. Large numbers of features with associated motion vecto...
Krystian Mikolajczyk, Hirofumi Uemura
KI
2004
Springer
15 years 11 months ago
Adaptive Vision for Playing Table Soccer
Abstract. For real time object recognition and tracking often color-based methods are used. While these methods are very efficient, they usually dependent heavily on lighting cond...
Thilo Weigel, Dapeng Zhang 0002, Klaus Rechert, Be...