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EGH
2010
Springer
13 years 6 months ago
Texture compression of light maps using smooth profile functions
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Jim Rasmusson, Jacob Ström, Per Wennersten, M...
AAAI
2012
11 years 11 months ago
Strategic Advice Provision in Repeated Human-Agent Interactions
This paper addresses the problem of automated advice provision in settings that involve repeated interactions between people and computer agents. This problem arises in many real ...
Amos Azaria, Zinovi Rabinovich, Sarit Kraus, Claud...
CVPR
2003
IEEE
14 years 11 months ago
Illumination Normalization with Time-dependent Intrinsic Images for Video Surveillance
Cast shadows produce troublesome effects for video surveillance systems, typically for object tracking from a fixed viewpoint, since it yields appearance variations of objects dep...
Yasuyuki Matsushita, Ko Nishino, Katsushi Ikeuchi,...
ECCV
2000
Springer
14 years 10 months ago
Color and Scale: The Spatial Structure of Color Images
Abstract. For grey-value images, it is well accepted that the neighborhood rather than the pixel carries the geometrical interpretation. Interestingly the spatial configuration of ...
Jan-Mark Geusebroek, Rein van den Boomgaard, Arnol...
ICIP
2006
IEEE
14 years 10 months ago
Support Vector Machines for Camera Calibration Problem
This paper presents a statistical learning-based solution to the camera calibration problem in which the Support Vector Machines (SVM) are used for the estimation of the projectio...
Refaat M. Mohamed, Abdelrehim H. Ahmed, Ahmed Eid,...